What each thing on the screen does, and then one way to win with it. Everything factual on this page is the game’s own wording.
You steer the whole screen. Everything else on the road is either speed or a bill.
Six specifications. Each one is a physical change to the marble, and each is stronger somewhere and weaker somewhere else.
Five things a course can put in your way. The briefing names the one you are about to meet.
Six seasons. Each one unlocks one specification and each one is run in its own weather — and the weather is why that specification exists.
The ground is not a colour. Dust, rain, shingle, night and ice each set grip and speed for everyone on the road — the same marble is a different marble on ice.
What follows is a recommendation, not a rule. It is how the bench would play it.
01
The briefing’s map is measured off the real road, not drawn from memory — so the feature it names is the one thing you can prepare for before the line.
The course from above — left and right are yours, and the fall is the number beside it. The band is the road at its real width, so a pinch reads as a throat. The five marks are its sharpest corners.
02
The specification a season unlocks is the one that season’s ground asks for — that is what unlocking it means. On rain, contact decides more than cornering does, so on THE WET the knock you take is the race. On ice nothing holds, so what is left is what you carry down the straight.
Sets grip and speed for everyone on it.
03
Nothing about a corner rewards more speed into it. Keep them for the straights — the game says the same thing on its own loading screen.
Three boosts to start, and charge buys you more. The straights are where they pay.
04
Correcting costs you more than the thing you are correcting. Two of the game’s own lines say it better than we can.
The wave is out of your line. Trust it and stop correcting.
Hold your line and let them find that out.
05
A 4th place that banks bearings builds the marble that takes the next four races. Retiring a run you cannot save keeps the bearings you collected in it.
Nobody takes a season in one race.
10 for a win, then 8 · 6 · 4 · 2 · 1, and nothing below sixth. First on points opens the next season.
There is one advert in the game. It is the salvage run, it lives on the bench, it only plays if you ask for it, and it pays in bearings. The campaign is balanced for the player who never watches one — salvage is a shorter road, not the road.
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