Versions
One entry per release, newest first. What each one changed, in the words the App Store carries.
4.3
09.10.2026
- A short training run on a course of its own: steering, the boost and the corners.
- Steering is a stick now: touch anywhere and push sideways.
- Steering assist starts OFF, so every corner is yours to drive; FULL and LOW are in Settings.
- A new marble keeps your settings.
4.2
30.09.2026
- A new look on every screen — paper, ink and a hard shadow, the voice the story already spoke in.
- A new icon, with a dark version of its own.
- The race talks back now — a count at the start, your place at the line, sparks off the rail and knocks you can feel.
- The podium spends: the camera comes down among the field, the stands light up, and a final looks like a final.
- Vibration and shake each switch off in Settings.
4.0
27.09.2026
- Marblers plays on iPad now, in both orientations — the same bench, a wider hill.
- The courses lean into their corners, and a corner taken badly costs you speed.
- Your marble stands in the world it races in, on the bench and in the paint shop.
- The salvage offer now says what it pays, in bearings, before you take it.
- The podium is a ceremony in the race’s own world, and the story is drawn anew.
3.0
11.09.2026
- The paint shop has a second shelf — eight colours to go behind the fourteen finishes. Yes, you can clash.
- Your first race shows you the controls, once, then leaves you to it. Skip it and it never asks again.
- Seven road surfaces, and the road tells you which one is coming before you get to it.
- See the whole course before you race it — measured off the real road, not drawn from memory.
- Every course ends somewhere now: an amphitheatre, dressed for the day, the field’s own kit on the floor.
Earlier releases are in the App Store’s own version history.